![]() ![]() Should just be a matter of recreating it should it exist or otherwise working around it.ĭifferent tile size - more troubling assuming it is not just whitespaceĭifferent tile composition 2 8x8 tiles stacked is common, it might change though. This is not unheard of but things that can go wrong includeĭifferent palette - assuming it is not a shared palette this is usually easy enough to work around if you can edit palettes.ĭifferent bit depth - I do not anticipate it being an issue here and it might take a bit of fiddling but you can usually get it done.Ĭompression - Not unheard of on the systems in question. It could be a matter of get the palette and tiles from one game and copy and paste into the other. Sprite ports are a tricky business as the "format" of the sprite can change between games of the same series on the same console let alone what the sega CD might have afforded (granted that is not as bad as the 32x). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |